5. Pushbuttons: Counters¶
Goals¶
- Read the time and pulsation counters associated with a button.
- Perform actions associated with time counters.
The keyCount
function¶
-
int keyCount(int keyNum)
This function returns the number of times a button has been pressed. The value is incremented by one immediately after the push button is pressed. If the button is held down for half a second, the value increases at the rate of 5 pulsations per second. If the button is held down for two seconds, the pulsing value increases at the rate of 20 pulsations per second.
keyNum
: número del 1 al 6 que representa al pulsador del que se solicita su valor.
The keyTimeOn
function¶
-
int keyTimeOn(int keyNum)
This function returns the time that the button has been pressed. Time is measured by counting 250 steps per second.
keyNum
: número del 1 al 6 que representa al pulsador del que se solicita su valor.
The keyTimeOff
function¶
-
int keyTimeOff(int keyNum)
This function returns the time that the button has not been pressed. Time is measured by counting 250 steps per second.
keyNum
: número del 1 al 6 que representa al pulsador del que se solicita su valor.
Exercises¶
Program the code needed to solve the following problems.
The following program moves a led to the right when button 2 is pressed. Modify the program so that the led moves to the left when button 1 is pressed.
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// Mueve una luz a izquierda y derecha con los pulsadores 1 y 2 #include <Picuino.h> int led, count; void setup() { pio.begin(); // Inicializa el shield Picuino UNO led = 1; // Enciende primero el led D1 pio.ledWrite(led, LED_ON); } void loop() { // Mueve a la derecha con la tecla derecha // Lee el número de pulsaciones del pulsador 'derecha' count = pio.keyCount(KEY_RIGHT); // Si el número de pulsaciones es mayor que cero if (count > 0) { // Apaga el led actual pio.ledWrite(led, LED_OFF); // Incrementa la posición del led led = led + count; // Si la posición del led es mayor que 6 // vuelve a la posición 1 if (led > 6) led = 1; // Enciende el led en la nueva posición pio.ledWrite(led, LED_ON); } }
The following program is a game to check the ability to tell time. You must wait until button 1 is not pressed. At that moment, the time you have been pressed will be measured. The closer the time pressed is to 3 seconds, the more score you will get. Modify the program so that before starting the game, led D1 blinks once per second. Once button 1 is pressed, the flashing should go off so as not to give clues about the time it should be on.
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// Juego de medida de tiempo #include <Picuino.h> int time, points; void setup() { pio.begin(); // Inicializa el shield Picuino UNO } void loop() { // Espera hasta que se presione el pulsador 1 while(pio.keyPressed(1) == 0); // Espera hasta que se deje de presionar el pulsador 1 while(pio.keyPressed(1) == 1); // Lee el tiempo que ha estado presionado el pulsador 1 time = pio.keyTimeOn(1); // Calcula la puntuación points = time - 3*250; // Muestra la puntuación por el display pio.dispWrite(abs(points)); if (points < 0) pio.dispWrite(1, 0x02); delay(1000); }
Modify the program that appears below, similar to the previous one. In this game the score will be higher if a button is pressed for the same time twice in a row. First the program must measure the time that button 1 has been pressed, then it must wait until it is not pressed. Finally, the second time that the button is pressed will be measured.
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// Juego de medida de tiempo. Versión de dos pulsaciones #include <Picuino.h> int time1, time2; int points; void setup() { pio.begin(); // Inicializa el shield Picuino UNO } void loop() { // Comienza parpadeando el led D1 pio.ledBlink(1, 50, 50); // Espera hasta que se presione el pulsador 1 while(pio.keyPressed(1) == 0); // Cuenta el tiempo que está presionado el pulsador 1 while(pio.keyPressed(1) == 1) { time1 = pio.keyTimeOn(1); pio.dispWrite(time1); } // Espera hasta que se presione el pulsador 1 while(pio.keyPressed(1) == 0); // Cuenta el tiempo que está presionado el pulsador 1 while(pio.keyPressed(1) == 1) { time2 = pio.keyTimeOn(1); pio.dispWrite(time2); } // Apaga el led D1 y espera un segundo pio.ledWrite(1, LED_OFF); // Calcula la puntuación points = time1 - time2; // Muestra la puntuación por el display while(1) { pio.dispWrite(abs(points)); delay(500); pio.dispBegin(); delay(500); // Sal si se presiona el pulsador 1 if (pio.keyEvents(1) == KEY_PRESSED_TIME2) break; } // Espera hasta que no se presione el pulsador 1 while(pio.keyPressed(1) == 1); }